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Partner -on-partner violence is more common in South Africa then any other country in the world.Not surprisingly then that one third of young girls experience some form of abuse and violence in their first relationships as teens.He is Associate Professor at Georgia Tech and Founding Partner at Persuasive Games LLC.He is also the author or co-author of seven books, including Unit Operations, Persuasive Games, Racing the Beam, Newsgames, and the forthcoming Dr.

Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by Game Pro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. He has spoken at the Smithsonian, GDC, PAX and UCLA. The Games for Health project receives major funding from the Pioneer Portfolio, an initiative of the Robert Wood Johnson Foundation. She has also written numerous policy briefings, guidance and training packages on violence against women and girls; currently she is writing a book on domestic violence in teenage relationships.Physical violence: While shoving and pushing can be an indication, hitting is conclusive that your partener is abusive.Symbolic violence: is the destruction of things that belong to you.He also oversees the double Webby award-winning Gamasutra website, and the Black Hat information security conferences. E, an organization focusing on the impact of IPV (Intimate Partner Violence) on the practice of Law, and speaks about IPV, teen dating violence, and the use of video games for social change. Richeson is a Psychologist in El Paso, Texas, the head of the Advisory Board for Jennifer Ann's Group, and former president of the Texas Psychological Foundation.He has previously worked as a lead game designer at Kuju Entertainment, Eidos Interactive and Atari. His speaking engagements include the National Youth at Risk Conference, the Global Humanitarian Summit, Games for Health, and Games for Health Europe conferences. Jane Mc Gonigal, Ph D is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World - and the inventor and co-founder of Super Better, a game that has helped more than 200,000 players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury. She is an expert on teen dating violence, appears regularly on news and talk shows, and lectures nationwide on a variety of issues related to teenagers, young adults, and relationships. Ben Sawyer is the co-founder of Digitalmill, a games consulting firm based in Portland, Maine.

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